You have two ways of discovering the assassin: pick-pocketing a note off the would-be killer that literally says “I’m an assassin,” or by talking to one of the people at the camp who will immediately point to a stranger who, surprise, surprise, is the assassin. No shocking twists, no set up, it’s ridiculously obvious it’s going to be a trap from the beginning, you kill a handful of low-level bandits, and all you really get out of it is the knowledge that you’re now seconds closer to inevitable death with nothing to show for it. Hrothmund's Barrow is a cave situated on the Island of Solstheim northwest of Snowclad Ruins and west of Headwaters of Harstrad. But it really says something about Bethesda’s design philosophy that they decided to make thieving an optional extra in the Thieves Guild. The scroll is meant to do damage against any undead enemies, but they also cause damage to the player and any followers you might have. All you get out of it is the Mace of Molag Bal, an thoroughly underwhelming weapon that deals 25 points of damage to your target’s stamina and magic. The spice in question is just more dungeons and monsters however, which is incredibly disappointing if you were hoping for nutmeg. That number is likely to skyrocket once again when Skryim VR hits the market, whether it’s a “complete dumpster fire” or not. Once you go back and forth between killing the same old dragon again and again and speaking to Esbern, the quest will end and you get nothing. Playing this quest with a mod that disables fast travel or in survival mode is a nightmare. Head to Thirsk Mead Hall¶ The quest will initiate and the objective is to kill eighteen Rieklings including the Chief. More on the way!! The two of you will meet at that axe to commune with Hrothmund's spirit. But there’s a reason for that: Lost to the Ages is the longest quest in the game, and takes you all across the map, delving into five ruins. The Elder Scrolls V: Skyrim - Dragonborn Game Guide ... (a common axe) doesn't inflict large damage and she's rather weak herself. After retaking Thirsk Mead Hall, Bujold will ask the Dragonborn to become her second. “Will I get to play an instrument or even sing?” I wondered to myself. 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Hey, do you like the idea of stealing things from people? Christer goes on to tell you about the bandits in the fort who are abducting people in nearby villages, including his wife, Fjola. Normally this would be the end of the quest, but your decent into madness is only just beginning. Of all the quests in Skyrim, The Lost Expedition sounds the most exciting on paper. Bujold the Unworthy explains that he group needs someone battle-hardened and competent to help take on the numerous Rieklings and retake the Thirsk Mead Hall. Retaking Thirsk Both quests are essentially the same. "Commune with Hrothmund's Spirit" is an objective in the main/side/misc quest "Retaking Thirsk" in Elder Scrolls V: Skyrim - Dragonborn. Again, it’s hard to say that Lost to the Ages isn’t worth your time, because there’s a TON of cash to made from it. Do you want to break into people’s houses and sneak back out without them ever knowing you were there? In that quest, you help the Thirsk Nords who camp out at Bujold's Retreat defeat the Rieklings. After reading the elder scroll, the Daedric prince Hermaeus Mora will appear and ask you to gather the blood from five different races: a High Elf, Dark Elf, Wood Elf, a Falmer, and an Orc. This is found more toward the center of the island. Exploring the eastern coast of Solstheim the Dragonborn will stumble into a small camp of proude Nord who recently lost their beloved Thirsk Mead Hall to a band of quite well-organized Rieklings . The Elder Scrolls V: Skyrim - Dragonborn Game Guide by gamepressure.com. Feb 20, 2013 @ 4:14pm I've deciding to backtrack on helping the Thirsk because they just aren't that cool. A waste of time all around. Your reward for all of this is that you now have the option of using Onmund as a follower, at which point he’ll be like any other follower in Skyrim and just silently follow you around forever. When you do finally get all the shards, you have to forge them together, which results in a boss fight. Unfortunately in Skyrim, that’s literally all there is to it. They will appear in groups both outside and inside the hall. Take your favorite fandoms with you and never miss a beat. Classic. Resistance to poison is the most useless thing in Elder Scrolls history, and having to do the same paint by numbers quest you’ve already done a hundred times to get it is basically an insult. Upon entering Valthume, you are greeted by a ghost who–like every NPC in the game–asks you to grab multiple items (mysterious vessels, in this case) and bring them back to him. If you help the Reiklings, you must first get Bilgemuck, a hog of some sort, then after killing the Nords, the Riekling chief will attack you out of fear you might try to take his throne. Returning to J’zargo and giving him the news unlocks him as a follower, to replace the one he potentially killed, and that’s it. Skyrim is chock-full of ancient tombs and ruins, yet each of them are functionally the same and all look nearly identical. Approach the beast and offer it some meat for bait, such as Horker Meat, and it will begin to follow the Dragonborn. It’s almost like the game is mocking you at this point. In future updates I'd like to expand on the 'Retaking Thirsk' quest. As a result, the scroll actively hurts you and could potentially kill your own companion. Rate, Comment & Subscribe! This location also appeared in the Bloodmoon expansion for Morrowind. I’d hazard a guess most Skyrim players don’t even bother with it. Anyone who attempts to take hold of it has their spirit judged by Hrothmund himself." As well as a laughably stupid name, Discerning the Transmundane is also one of the worst Daedric quests in the game. If the setup of Medresi Dran and the Wandering Dead isn’t enough to put you off, maybe the reward will–the third level of Animal Allegiance. The Elder Scrolls V: Skyrim Special Edition > General Discussions > Topic Details. * * Only one of these quests can be completed (depending on whether you side with the Nords or rieklings). *; The Chief of Thirsk Hall: Help out a Riekling Chief at Thirsk Mead Hall. You’d think after putting your life on the line in a daring raid for somebody you just met you’d get a little something more valuable out of it. No Stone Unturned is yet another quest that sees you traveling all across Skyrim looking for something. You’re given no reason whatsoever to care about Stalleo or why he should have the castle back, and all you’re given as a reward is the spell tome for detect life. That’s all anybody wants from something called “The Thieves Guild.”. That’s right, you have to wander every square inch of Skyrim looking for these stones because nobody knows where they are. Through the door you will find a water-filled room. Should the Dragonborn not yet have assaulted the Thirsk Mead Hall during Retaking Thirsk, the Rieklings who have taken over the hall will be friendly. Bethesda’s idea of spicing this formula up is little more than also asking you to pick up an item once you’re done killing everything. You can chop wood by using a Woodcutter's Axe (one can be found in Riverwood near the the saw mill) and using it on a woodcutter's block.These blocks are basically tree stumps. Thirsk Rumors: - Investigate Thirsk Mead Hall and the exiled Nords. Stalleo asks you to sneak into the castle through a secret escape tunnel, then making your wait out and quietly opening the gate so he and his men can get inside. Your goal is to travel to five different ruins to gather Aetherium Shards, which can be used to create a crown, sword, or staff. @ 1:27pm retaking Thirsk is a love it or hate it kind of quest in Skyrim ” wondered... 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